Drawn to Life (DS) Review January 7, 2008
Posted by mitchfrizzell in DS, Reviews, Video Games.add a comment
Drawn to life puts you in the shoes of the god-like “Creator”. In the game, the locals (Raposas) have left you, their “god” and doing so has enveloped their village in darkness, forcing many of them to leave. Your role in the game is to create a hero from a mannequin and control him to defeat the darkness and bring back the lost Raposas. It might sound like a run-of-the-mill game, but there’s huge difference that sets it apart from other games in its genre. Read on to find out more.
DtL features pretty good 2d SNES, kinda old school style graphics. If you know me, then you’ll know that I love that style. The best part about the graphics is the “Drawn” in the title. You get to draw not only your main character, but also many, many items in game (usable or not). These items range from platforms to levers to small key items to a huge observatory. Yes, you actually draw them on the touch screen (more on this a little later). So, depending on your artistic skill, player-drawn graphics can range from really bad to really great (theoretically, you can make them as good as the predrawn graphics). One of the best things about the graphics is the On-screen-display: there hardly is one! Instead of having a health meter, your mannequin instead loses parts as he is injured. This really adds more to the idea that he’s just a “drawing” and not a real person.
The audio is also nice, but I found the enjoyable little voice clips to be few and far in between. The soundtrack is great, and I didn’t find myself getting annoyed at any one song.
The gameplay is split up into three different sections: the isometric, Zelda style (minus the action) in the town; the 2d platforming action; and the actual drawing part. The first entails you running around and doing various easy tasks; the second is similar to any other platforming game with the exception of different powers for each world. The third part is really the meat of the game, and truly its purpose. You’re presented with a small little area in which you draw any number of things. For most drawings, you are given a template with which to guide yourself. You are also given the staple tools to make your creation (a small and large brush, the paint bucket, an undo tool, some stamps (like funny glasses, etc.) and a few others). Once you’re done with the drawing, you are returned to either of the other two sections of the game to witness your creation.
All in all, DtL is like an artist’s version of a New Super Mario Bros. and Dragon Quest Heroes: Rocket Slime love child. Although it is not a rehash of either of the above games, it does bring them to mind. I thoroughly enjoyed the game, even if it was a little short. The only real complaint I had was that you need some artistic talent to play through the game (which I do not have). If you’re looking for something a little different from the staple platformers, you’ll want to look into DtL.
Note: I would like to personally thank Team M80 for sending over this review copy. It is highly appreciated.
Top Three Zombie Defense Flash Games December 9, 2007
Posted by mitchfrizzell in Flash, Video Games.5 comments
We’ve all either played a zombie defense game, seen a zombie defense movie, or read a zombie defense book. You know, you’re in a cabin/forest/downtown of a city, and everyone else is dead or undead? So you’re alone against thousands of Zombies until you either die or are rescued. I’ve spent the past few days scouring the internet (newgrounds.com) looking for the best Zombie Defense games. And here they are. (more…)
Paper Mario (GC) Review October 24, 2007
Posted by mitchfrizzell in GameCube, Reviews, VGWB, Video Games.Tags: Paper Mario
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On the same day as my contest round ended, I finished Paper Mario (if you can call it that). I beat the game (the final boss), and as I was watching the ending cutscene, the electricity in the neighborhood cut off. No, really. Seriously. Anyways, I beat the game, and some day I’ll go back and beat the last boss again and tackle the pit of 100 trials. Here’s the review.
SV/LYoHS/AfGSVGWB Stage 3 October 23, 2007
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Here we go again, it’s time for stage three of the contest. This stage will be the smallest and, sadly, the last. Some games have been removed from the contest due to the fact that I have no inclination to play them. Before that, however, here are some awards for the previous round.
Yoshi’s Island DS (DS) Review October 16, 2007
Posted by mitchfrizzell in DS, Reviews, Video Games.Tags: Mario, Yoshi
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I finally beat my last DS game, a couple months before my projected date. Yoshi’s Island is the third DS Mario game I have played (not counting Mario Kart), and although it might not be the best, it definitely gets the title for the hardest and the one with the most unlockables. Unlike the other two games, however, in this game you play as Yoshi, Mario’s little reptilian friend, and partner up with baby versions of our favorite Mario characters.
Freedom Fighters (GC) Review October 10, 2007
Posted by mitchfrizzell in GameCube, Reviews, Video Games.Tags: Freedom Fighters
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To start out this review, I just need to say that Freedom Fighters is the best GameCube game I own, and definitely the best shooter I have ever played. The premise of the game is that the Soviet Union actually won the Cold war, and in 2003, they launched a major invasion of the United States. your job as Chris Stone, the “Freedom Phantom” is to retake New York City for the US and repel the enemy invasion forces.
X-Men Legends (GC) Review October 5, 2007
Posted by mitchfrizzell in GameCube, Reviews, Video Games.Tags: X-Men
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In a need for an action RPG, I picked up this game after hearing some very positive comments from a friend about XML2. I just recently played through the game, and here are my thoughts on it.
Flash Game of the Week #2: Boxhead: More Rooms September 29, 2007
Posted by mitchfrizzell in Flash, PC, Video Games.Tags: Zombies
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This week, we take on the awesome Action game, Boxhead: More Rooms.
Spectrobes (DS) Review September 26, 2007
Posted by mitchfrizzell in DS, Reviews, Video Games.Tags: Spectrobes
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I’ve spent an ample amount of time playing monster collecting games in my gaming history. First was Digimon, then Pokemon, even a little Metal Walker mixed in. Then came along a game made in part by Disney, a game called Spectrobes. I talked about wanting this game a while back, and I got it; read on to find out if it was worth the $30. (more…)
Skies of Arcadia: Legends (GC) Review September 24, 2007
Posted by mitchfrizzell in GameCube, Reviews, Video Games.Tags: RPGs, Skies of Arcadia
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Combining the fairly popular pirate theme with a sci-fi/exploration theme, this Dreamcast remake has something for everyone. This gamer, however, found one of the best RPGs ever created. Read on to find out why.