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WWE Smackdown! vs. Raw 2008 (DS) Review February 2, 2008

Posted by mitchfrizzell in DS, Reviews, Video Games.
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I used to love wrestling games. I played almost every Smackdown game on the Playstation, and me and my friends were huge fans. But then I came to Bolivia, and no one was into that. So, gradually I got out of the fad and moved on to other things. However, I was sent a review copy of this game, so, at least for a while I got back into wrestling. Read on to find out how much I enjoyed going back to my wrestling love. (more…)

How to Remain Neutral in Review Writing January 20, 2008

Posted by mitchfrizzell in Awesome, Random Info, Reviews.
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We’ve all been there at one time or another. You’re either asked to write a review, or you’re just doing it on your own, and for one reason or another you feel you can’t write a neutral review. Well, I’ve written a number of reviews, and I’ve compiled three tips to help you out in the reviewing process.

1. There is no such thing as absolute neutrality. Yes, that’s right. It is almost impossible to have zero biases on any one subject. No matter what you’re reviewing there’s always something that influences your review. Even if you’re so very perfect and you can put your personal likes and dislikes away for the remainder of the review, there’s always one major thing that shows: Did I like the product or not?

It’s impossible to remove that question from a review. But, at the same time, isn’t that what a review is all about? Sharing a personal opinion? Or is it about stating the facts, and not so much what I got out of the product? There’s a huge difference there, but would it be a true review without an opinion? Does John Doe want to know how much I enjoyed the product, or does he want to know the quality of the product? That’s the fine line you need to walk when writing, and every once in a while you’ll have to cross over one side or the other to complete your review.

2. Think about your product before you purchase it. If you’re buying a product with the intention of reviewing it, take a second to think about your preferences. No one wants to read a review of a Star Wars product written by someone who hates Star Wars (unless, of course they agree with the reviewer). If you don’t like a subject: don’t buy the product! It might seem like common sense, but I can’t tell you how many reviews for Star Wars products saying “I hate Star Wars, and this is really bad.” However, at the same time, people don’t want to read a positive review for a crap product just because you like the subject. If Super Bombad Racing was a mediocre game, get over your love for the subject and state the facts!

3. Do not compare! I can’t tell you how many times I’ve read a review for any product, and the whole review is about how the product compares to another. If you glance at a few Cell Phone reviews, you’ll get what I mean. Some mobile phone reviews are very long (up to 6 or 7 pages, some times), and the whole review is just a comparison. These reviews are great, but only if you have experience with, or own the other product. If you don’t, then there’s no reason to read that review.

If you’re writing a review, keep the comparisons to a minimum. If you don’t, then the review turns into a review of the second product, and the first product is either left aside or insanely influenced by your opinion of the other. If you don’t believe me, check my Ultimate Spider-Man review. You’ll see how I tried, but couldn’t get the comparison of that game and Spider-Man 2 out of my review. To put a long story short, read over your finished review and take out any comparisons. Then, add a small note at the end of the review, something like: Ultimate Spider-Man was a [insert opinion here] game, but you might want to check out Spider-Man 2 first. Or something similar.

Well, that’s it for now, enjoy these tips, and try to stay neutral (I’ll try to, too).

Drawn to Life (DS) Review January 7, 2008

Posted by mitchfrizzell in DS, Reviews, Video Games.
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Drawn to life puts you in the shoes of the god-like “Creator”. In the game, the locals (Raposas) have left you, their “god” and doing so has enveloped their village in darkness, forcing many of them to leave. Your role in the game is to create a hero from a mannequin and control him to defeat the darkness and bring back the lost Raposas. It might sound like a run-of-the-mill game, but there’s huge difference that sets it apart from other games in its genre. Read on to find out more.

DtL features pretty good 2d SNES, kinda old school style graphics. If you know me, then you’ll know that I love that style. The best part about the graphics is the “Drawn” in the title. You get to draw not only your main character, but also many, many items in game (usable or not). These items range from platforms to levers to small key items to a huge observatory. Yes, you actually draw them on the touch screen (more on this a little later). So, depending on your artistic skill, player-drawn graphics can range from really bad to really great (theoretically, you can make them as good as the predrawn graphics). One of the best things about the graphics is the On-screen-display: there hardly is one! Instead of having a health meter, your mannequin instead loses parts as he is injured. This really adds more to the idea that he’s just a “drawing” and not a real person.

The audio is also nice, but I found the enjoyable little voice clips to be few and far in between. The soundtrack is great, and I didn’t find myself getting annoyed at any one song.

The gameplay is split up into three different sections: the isometric, Zelda style (minus the action) in the town; the 2d platforming action; and the actual drawing part. The first entails you running around and doing various easy tasks; the second is similar to any other platforming game with the exception of different powers for each world. The third part is really the meat of the game, and truly its purpose. You’re presented with a small little area in which you draw any number of things. For most drawings, you are given a template with which to guide yourself. You are also given the staple tools to make your creation (a small and large brush, the paint bucket, an undo tool, some stamps (like funny glasses, etc.) and a few others). Once you’re done with the drawing, you are returned to either of the other two sections of the game to witness your creation.

All in all, DtL is like an artist’s version of a New Super Mario Bros. and Dragon Quest Heroes: Rocket Slime love child. Although it is not a rehash of either of the above games, it does bring them to mind. I thoroughly enjoyed the game, even if it was a little short. The only real complaint I had was that you need some artistic talent to play through the game (which I do not have). If you’re looking for something a little different from the staple platformers, you’ll want to look into DtL.

Note: I would like to personally thank Team M80 for sending over this review copy. It is highly appreciated.

Paper Mario (GC) Review October 24, 2007

Posted by mitchfrizzell in GameCube, Reviews, VGWB, Video Games.
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On the same day as my contest round ended, I finished Paper Mario (if you can call it that). I beat the game (the final boss), and as I was watching the ending cutscene, the electricity in the neighborhood cut off. No, really. Seriously. Anyways, I beat the game, and some day I’ll go back and beat the last boss again and tackle the pit of 100 trials. Here’s the review.

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Yoshi’s Island DS (DS) Review October 16, 2007

Posted by mitchfrizzell in DS, Reviews, Video Games.
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I finally beat my last DS game, a couple months before my projected date. Yoshi’s Island is the third DS Mario game I have played (not counting Mario Kart), and although it might not be the best, it definitely gets the title for the hardest and the one with the most unlockables. Unlike the other two games, however, in this game you play as Yoshi, Mario’s little reptilian friend, and partner up with baby versions of our favorite Mario characters.

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Freedom Fighters (GC) Review October 10, 2007

Posted by mitchfrizzell in GameCube, Reviews, Video Games.
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To start out this review, I just need to say that Freedom Fighters is the best GameCube game I own, and definitely the best shooter I have ever played. The premise of the game is that the Soviet Union actually won the Cold war, and in 2003, they launched a major invasion of the United States. your job as Chris Stone, the “Freedom Phantom” is to retake New York City for the US and repel the enemy invasion forces.

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X-Men Legends (GC) Review October 5, 2007

Posted by mitchfrizzell in GameCube, Reviews, Video Games.
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In a need for an action RPG, I picked up this game after hearing some very positive comments from a friend about XML2. I just recently played through the game, and here are my thoughts on it.

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Spectrobes (DS) Review September 26, 2007

Posted by mitchfrizzell in DS, Reviews, Video Games.
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I’ve spent an ample amount of time playing monster collecting games in my gaming history. First was Digimon, then Pokemon, even a little Metal Walker mixed in. Then came along a game made in part by Disney, a game called Spectrobes. I talked about wanting this game a while back, and I got it; read on to find out if it was worth the $30.  (more…)

Skies of Arcadia: Legends (GC) Review September 24, 2007

Posted by mitchfrizzell in GameCube, Reviews, Video Games.
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Combining the fairly popular pirate theme with a sci-fi/exploration theme, this Dreamcast remake has something for everyone. This gamer, however, found one of the best RPGs ever created. Read on to find out why.

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Phoenix Wright: Ace Attorney (DS) Review September 18, 2007

Posted by mitchfrizzell in DS, Reviews, Video Games.
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I’m going to start out this review by saying the following: While a game in which you play a lawyer may not sound very fun, Phoenix Wright: AA is a very good game, and in my opinion, the best DS game I have played so far. Now that you know how I feel, on to the review.

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