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One Dead Ogre is Always Better Than 4 Wounded Ogres November 5, 2007

Posted by mitchfrizzell in Awesome, Web Programming.
5 comments

While playing almost any RPG, you’ll quickly learn that the best way to survive random encounters is to stick to the above rule. The reason? Most games do not penalize the enemies for having low HP. So, if you spread your attacks around, you’ll still be getting hit 4 times, no matter how low the enemies’ HP are. However, if you focus your attacks on one enemy at a time, you will lower the amount of attacks by one each time an enemy falls.

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