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SV/LYoHS/AfGSVGWB Stage 1: Round 3 Complete September 25, 2006

Posted by mitchfrizzell in GameCube, Mega Man, Reviews, VGWB, Video Games.
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Since this game is so different, I’ll just be covering each game a little. Enjoy!

Mega Man 1: The game that started it all, back on the NES. The main goal in this game was to visit the 6 stages and destroy each one’s boss. Once that was done, you would be able to visit Dr. Wily’s castle (he the mad scientist behind all the evil stuff going on). Mega Man stated here, and has been going on strong for almost 20 years now.

Mega Man 2: Mega Man 2 followed the same basic formula as number 1, but it also featured many new things. For example, a password system was implemented, energy tanks were added, a difficulty option, and finally, the number of stages/bosses was upped to 8. It’s worth noting that Mega Man 2 is one of the most popular MM games.

Mega Man 3: Mega Man 3 is where the series really took on its flavor, and stopped being a generic shooter. Specifically, the addition of Rush (Mega Man’s canine pal who assists him throughout the series), Protoman (Mega Man’s mysterious brother), and the slide (Mega Man’s ability to dodge under certain attacks) all gave the series a unique feel.

Mega Man 4: Not much new here, except for the all important Mega Buster that was added. Basically, you can charge your weapon up to do more damage, and effectively plow through enemies. The charging buster is something that has been with Mega Man throughout all his different spin-offs through the years.

Mega Man 5: Mega Man 5 features a new item, the Mega Tank, that refills each weapon’s energy to max. Besides that, the only addition worth noting is Beat, Mega Man’s avian friend.

Mega Man 6: MM6 strayed from the classic Rush items, and instead allowed you to morph into different forms, including Power and Jet forms. With Power Form, you can break blocks, open hidden passageways, and easily destroy enemies. With Jet For, you can hover for a few seconds, but you can’t charge your buster. In my opinion, MM6 is the best game in the series.

Mega Man 7: Mega Man 7 made the jump from the NES to the SNES, and for some odd reason, the jump made Mega Man huge. So big, in fact, that once you’re on the screen with the boss, there’s hardly any room to maneuver. This is also the first MM game that really requires you to dodge attacks, and take advantage of your weapons.

Mega Man 8: Another jump, this time from the SNES to the PlayStation, made Mega Man his normal size once again to feature one of the most difficult adventures yet. Not much to say here, really, except for the fact that this is the only original MM game to feature cut scenes (full anime cut scenes).

Will I Buy The Sequel?: The sequel, Mega Man X Collection will be a part of my collection very soon.

Tune in some time this week for round 4, I-Ninja. And no, I still haven’t gotten my PS2 fixed.

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